

Hell, introduce an 'offline' mode to prevent modded games from going online on for all I care, which then disables the anti cheat or something. What I feel what most people want is just the option to have mods, even if not officially supported by the game. Sure if they had proper support, along with a mod marketplace and all, then people would expect those mods to be safe, which is a hard issue. The issue I see now is that they explicitly prohibit binary modding/reverse engineering of any kind in their EULA, and have an anti cheat running that I'm guessing might also trigger when you try to mod your SP game.Īs much as I'd love to write (SP) mods for D2R, I don't want to risk getting banned either, so I can totally understand the statement of the PlugY dev.Ĭiting security issues here sounds like a cop-out to me. If people want to mod their SP game, they just have to not work against them (as is currently the case in D2). Install Diablo II 1.13d with Plugy We use 1.13d, because the corresponding Plugy version 11.02 is integrable into D2gfx.dll. This setup is not perfect as sometimes stash tabs are not perfectly filled, but meh, it works.

They don't need to support anything as long as we're talking about binary mods. This guide aims to allow you to play Diablo II 1.13d with Kobold and Plugy in Single Player mode. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread
